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Come Home
3D recreation of my childhood home dining room. I made the models in Maya and borrowed the parametric foliage models from Substance Stager. All textures and materials were made in Substance Sampler and Substance Designer and all models were textured in Substance Painter. The final render was done in Substance Stager.
I got the idea after visiting home over the summer and realizing that might be the last time I go home in a while.
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Model Sets
Optimized for game engines and renders respectively.
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Software Used
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